More than 2 billion people play video games globally, including 150 million in … The US is second, with an average of 7.61h, followed by Singapore (7.44 hours per week). Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Understanding Video Game Addiction Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. Videogame addiction is also linked to smartphone addiction since mobile phones carry a massive number of gaming apps. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. Aside from delving into the usage rates of each, we also have information about their harmful effects on users. There are around 33,500 games on Steam, and 327,000 on Google Play. 41% of teens admit to spending too much time on social media. 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. Adolescents spend more time playing video games than reading, doing homework, and engaging in sports and active leisure. 33% of teens spend more time communicating with close friends online instead of meeting up in person. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. According to Screen Education’s Teen Smartphone Addiction National Survey in 2018, 71% of teen users recognize that apps are designed to be addictive. The Extended iSelf: The impact of iPhone Separation on Cognition, Emotion, and Physiology. The US data on. The percentage of people who could see themselves as professional gamers among those aged 25 to 35 was also high (56.7%). Trending. 58.6% of the youngest adult male gamers aged 15-25 would say yes to a career as a professional gamer if they could support themselves, as per the 2019 Limelight report. Nearly three quarters of the world will just use their smartphones to access the internet by 2025, Smartphone Addiction: 7 in 10 Adult Owners Keep Them Close Most of the Time, Average US Time Spent with Mobile in 2019 Has Increased, More and more people are using their smartphones for work, IT in the Toilet: Study shows cellphones big in the bathroom. McKinley, R. Andy, Lindsey K. McIntire, and Margaret A. Funke. Research has found that approximately 88 percent of American youth play video games, and 8.5 percent of children and teens, ages 8 to 18, show signs of video game addiction. The minutes spent answering calls and text messages are more than enough to cause an accident. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. In fact, 76% of videogame players prefer to play on their mobile phones. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. The US data on video game demographics show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. attest. The device’s tug at its user’s attention makes it a serious distraction at work and in school. Top Searches Holiday Gifts. Moreover, Tencent is the most profitable video game company for the calendar year 2019, making $4,64 million. 35% of whom do within five minutes. Your email address will not be published. Fortnite marked the biggest annual earnings in gaming history in 2018. Unhooking yourself from the stranglehold of your favorite gadgets boils down to seeing technology addiction for what it really is—an uncontrolled habit. Among these, the greatest number (around 812,000) can be found on the App Store. If you’re interested in finding out, I say…game on! Games market revenue share worldwide 2020, by region. They are popular. As gamers around the globe are breaking records, indulging more than ever in their favorite video games, the stats are spinning wildly, giving the industry a new face and different perspectives for the future. The video game industry growth data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. annual increase rate for this market is 14.4%. Videogame addiction can lead to poor sleeping habits and insomnia, a disruption in eating habits, reduced social skills, losing friends, and a heightened risk for seizures. Interestingly, only 5% of phone-related accidents occur if the driver isn’t texting or sending messages on social media. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? The researchers classified seven percent of these gamers as “dependent”. A version of this story was originally published in 2018 and has been updated. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just. (Variety; Forbes; Globe News Wire; Newzoo). The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). Counting over 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. Every year, worldwide, alcohol is the cause of … Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. Two-thirds of Japanese video game players are female. In the US, 46% of video game players are female. A two-second distraction increases the likelihood of a car crash by 20%. Facebook is now one of the main causes of divorces. Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just five years’ time. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. On average, a smartphone user checks their device 63 times a day. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. Drivers who use mobile phones while driving are four times more likely to figure in an accident than those who don’t. In contrast to this, only 2% of female players identified as aspiring professionals. controversy over whether video gaming is an addiction comparable to gambling The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). (IBIS World; Grand View Research; Statista; Statista; GameSpot). Interestingly, 69% of teens would rather meet up with their close friends instead of chatting online. Video Game Addiction Stats. If smartphones can be serious distractions in the workplace, they’re far worse when used while driving or crossing the road. five years’ time. Having a healthy mindset is ideal when going online. Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. (Healthy Children; Accredited Schools Online; Limelight; NPR). Unfortunately, 19% of them end up dropping their phones inside the bowl. All B2B Directory Rights Reserved. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. Only 10% of Americans dealing with addiction receive treatment. Each month we help +100k companies to find efficient online tools. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3. the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. 58% of users tried to limit their mobile phone usage but only 41% believe they were successful. It bit him. Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3rd in the world. This potentially affects one’s academic or professional performance. There is a selection of apps for any type of activity, which is why mobile phones have easily penetrated nearly every aspect of life. But for some percentage of users, the binge comes with a dark side: internet and gaming addiction. On average, a person spends two hours and 24 minutes per day on social media. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. In the US, 26 billion SMS messages are sent per day. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. The video game industry growth follows the exponential growth of the numbers of players and is expected to reach a market value of $90 billion by the end of 2020, which is $11.4 billion more than the value in 2017. An addiction is defined as an individual’s inability to control use of a substance or behavior in spite of negative consequences and functional impairment in life. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. This is changing your child's brain without you even knowing and it's not just kids. Alcohol addiction is detrimental to a person’s physical, mental and social wellbeing. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. in 2019, bringing $54.9 billion into the value of the industry. The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. 6 in 10 American adults believe that violent video games contribute to the country’s gun violence problem. The average user checks his phone every 12 minutes. READ NOW. $50 million in prizes are reserved for these e-sport professionals in America as well as China. Users unlock their phones 150 times daily. 72% of teens witness their classmates watch videos, play games, and use social media on their phones while in class. 12% of users feel like their phones get in the way of their romantic relationships. Furthermore, college statistics reveal that around 6.9% of college students are pathological gamers. Almost three-quarters of American households play video games. The World’s 2.7 Billion Gamers Will Spend 159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 Relation of Adolescent Video Game Play to Time Spent in Other Activities Video Game Addiction Statistics Counting over. Lifetime global unit sales of video game … People who use Facebook more than once per hour are more likely to experience conflicts with their partners. He can also feel unloved if he sees his friends interact with other parties even though they haven’t been replying to his messages. 30% of teens wind up not doing what they wanted to do because they were sidetracked by their phones. Dec 21, 2020 | … But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. 50 Cheating Statistics: 2019/2020 Demographics, Reasons & Who... 39 Employee Theft Statistics: 2019/2020 Impact & Costs... 26 Key Periscope Statistics: 2018/2019 Data, Facts &... Esticom Review: Pricing, Pros, Cons & Features, Aventri Review: Pricing, Pros, Cons & Features, Top 10 SAP ERP Alternatives & Competitors: Best Similar ERP Software, Compare Best Handguns For Self Defense: Beretta 92FS Vs. Glock 17 Gen4, Comparison of Cheap 9MM Pistols You Should Consider For Self-Defense, 10 Simple Exercises to Reduce Belly Fat at Home. The usage rate of video games may not be as striking as those of smartphones and social media, but the effects of excessive play are nothing to be scoffed at. Male gamers spent almost 8h per week (7h 58 min), compared to 6 hours and 17 minutes that female gamers spent weekly. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. Video game addiction statistics from this study revealed the following: 1. According to the Addiction Center, Fortnite is the most addictive video game today. On the other hand, countries like Thailand, Argentina, Malaysia, and Mexico, open social media apps more than 40 times daily. Recent. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. 78% of teen users check their devices at least every hour. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. Gamers is shrinking ( IBIS world ; Grand view Research ; Statista ; )! 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