Adding Intelligence to your Constitution is kinda like becoming proficient in Con saving throws… Almost. If you want to multiclass into Fighter for the Two-Weapon Fighting style, then they get pretty good (especially with your level 14 feature!). The Bladesinger is naturally Elf-only, but your GM can choose to lift the restriction. If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a Tortle is right for you. I've routinely carried my team on damage and 'ninja tanking'. At 5th level, with 18 Int and 16 Dex, while your bladesong is up and you're hasted, you'll have a static AC of 22, and if you cast shield you'll get all the way up to a mind-boggling 27. One of these things is not like the others…. D&D 5E [GUIDE] Inquisitor Lim's Bladesinger and Wizard Guide: Xanathar's Edition Mephista. Cantrips are likely to be more accurate, and have better range. That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. Do you want to live, or do you want awesome bladesinger stories, chronicling your exploits with sword and spell? Do what you can to weaken your enemies, then go in and hit them with your sword. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. From this … At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. Of course, if your Enchantment deals extra damage from other sources, the damage difference gets wider… And if you don’t have a high Enchantment bonus, it gets thinner. Stardew Valley Gourmand Frog | What is It, What Does It Do? Default Light Armor doesn’t get better than Mage Armor (the best is 12 + Dexterity), but you do get to enchant it later on. If you can snag a Headband of Intellect you're golden, as a 13 16 14 13 8 13 starting statblock isn't going to give you a whole lot of joy. In terms of spell picks, I like to take a few essential defense and damage ones, then take the rest for travel/utility/etc. Don't underestimate the RP potential! It’s not too hard to find a reason, but make sure your DM’s okay with it first. That auto-saves against the default DC, and gives you a dang good chance against the Half-Damage clause. And the weapon training offers you precious little, since you’re probably more interested in Rapiers or Whips, and Bladesinging does nothing for ranged attacks. That, beats out your Rapier swinging twice. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. That’s actually solid damage. Use it when you need it. But, is the Bladesinger truly magical and mighty? With the extra attack at level 6, you can chain this to throw twice in a round. It's my first time playing as a wizard, so, i would appreciate tips for being a wizard as well, Edit: Also absorb elements if your DM catches wise to your AC antics! Also, if you take the Warcaster feat, then Shadow Blade can potentially get an opportunity attack via Booming Blade or Green-Flame Blade. When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You'll be more formidable in melee in the early levels and after lvl 11 when booming blade gets another boost. Depending on how tough your encounters are, I would bother playing like a martial til you've got things like haste and enchanted armor. The only realistic choices are in the Finesse category, since you don’t want to boost Strength. DEX saves, AC boost, sword fighting etc. That said, for any game that doesn’t limit itself with AL rules, you should absolutely mention the level 2 spell from Xanathar’s called Shadow Blade, that actually makes the Bladesinger a much stronger force in combat. From the title and the series, you would think that the main character would be the bladesinger, but that is only true in a sense. At lvl 6 extra attack comes on line and Shadow Blade actually makes it worthwhile to use for the Bladesinger. At least you’ll still be dealing +5 more damage! Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. Bladesinger 5e Guide Bladesinger Class Progression. Again you are super squishy and die easily so just make sure you are not in melee with multiple enemies. If one is playing with standard array or point buy, the Bladesinger is also MAD and will have to compromise and be weak somewhere. Bladesingers can be incredible dodge-tanks, but when you do take damage it'll hurt and you'll want a way to get out fast. Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. Scimitars and Shortswords are designed for Two-Weapon Fighting, which isn’t a horrible idea for you. During those 1 minute bursts, you actually have a thematically powerful melee warrior… Though you are heavily restricted by armor type and are still quite reliant on magic until much later. Conversely, you can't make an AoO with GFB because it can target multiple creatures. This is going to be a huge... Feats. The output you will do is tremendous! If… they’re elves. It’ll let you land Green-Flame Blade and Lightning Lure more often, and you’ll be good at chasing. New comments cannot be posted and votes cannot be cast. The Bladesinger is an interesting subclass to try and fix because in a lot of ... You've all been requesting it for a while and my Patrons voted, so here it is! Wizard reactions are normally for counterspell, so you actually have something you can just spam whenever you’re fighting martial characters! which cantrips pick? It’s a good idea if you want to try something new! Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. mighty? The first is a wizard with an amazing defensive buff, who stays back, buffing allies and chucking fireballs. Bonus Features Bladesong Uses Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 1st 2 War and Song, Dancer's Repose, Arcane Resolve 2 2 2nd 2 Fighting Style, Spellcasting 2 2 4 2 3rd 2 Arcane Tradition 3 2 5 3 1 4th 2 Ability Score Improvement 3 2 6 3 2 5th 3 Extra Attack 3 3 7 4 3 6th 3 Half-Elves are fantastic, but actually don’t Bladesing very well. The Bladesinger is restricted to Elves and Half Elves, which is fine since both make good Wizards. Blur on Bladesinger is practically immune to melee attacks when AC >25. Stardew Valley Bone Fragment | What is It, Where Do You Get It? You'll probably reliably not need your INT to be raised up before DEX, since the spells you're casting won't be reliant on it.That being said, your INT is your spellcasting bread and butter. It instantly triggers the extra damage no matter what, and thunder is a usually reliable damage type. You might be able to block 25 damage from a Fireball, but your party will probably be happier if nobody takes any damage instead. Mechanically, the Bladesinger Wizard is good two times per short rest. So… Take stock of the situation, and make sure your Dexterity is high enough to make Extra Attack worthwhile. Bladesong makes boosting Int more worthwhile because it affects your conc checks, armor class, AND spell DC. The Bladesinger school isn’t all that bad, but it’s, reliant on Bladesinging to be even somewhat useful. That leaves you with a few choices; Rapier, Scimitar, Shortsword. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Read Inquisitor Lims Bladesinger guide. Casting is by far your best asset. Saving Throws you'll just have to hope on. The bladesinger is free to determine whether there is, in fact, an elf in danger. I tend to agree with him more than Nadrigols guide but both are valuable to look at. Heck, my party would stuff them full of explosives so they could go Infected Marine on a mook or break a siege. That’s so much better than Extra Attack. Perhaps i would stay, firstly, at range with ranged cantrips and spells, and in a given moment (lol), bladesong and go melee. Most of your turns will be spent casting spells rather than making a weapon attack. This is going to be your bread and butter if you plan on getting up in the mix of melee. You’ll rarely be in situations where Green-Flame Blade doesn’t land and hit two people for loads of d8s. If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a. is right for you. 'd is very slim. There’s a myriad of animal-based names for styles, thanks to the Bladesinger being one of the few Wizards capable of earning a weapon proficiency. Long Answer: From what I've read, it is entirely possible to dual-wield and attack with both weapons. The only real threat to you is going to be Saving Throws and Enemy Crits. They are required to lend aid to any elf in need. yes, DEX and INT should be your main focus, V.Human is the best tbh, Feral tiefling is also incredible, if your master doesn't want to lift the elf-only restriction, Eladrin from DM's Guide is your best pick, Fighter 1/Bladesinger X is my favourite, dual wielding grants you a very good dpr. Rapier is the highest damage single-handed Finesse weapon available. Training in War and Song (2nd): Proficiency in Light Armour, which is okay. Pally 2 / Bladesinger X, half-elf is all but required. This is my first guide for 5E … Not the. The problem is, this is gonna eat through your spell slots. more damage to a single target on landing two hits. The Sword Coast Adventurer’s Guide had a few spells focused around melee, and a lot of them were on the Wizard’s list. Best way to explain the paths of the Blade Singer! We’ll assume you want a Martial Melee weapon. The bladesong itself is an extremely demanding martial art, the epitome of Tel'Quessir mastery of the sword, almost never taught to those not of Tel'Quessir blood. Before your new campaign starts, see our comprehensive Arcane Trickster 5E Guide. You might even get a tattoo of your family animal, to show your deadly prowess with magic and might. You also can pair it with Booming Blade (or Green-Flame Blade). If the Bladesinger is not able to get short rests after their Bladesong class ability is out, then you are essentially a Wizard without a subclass. Your hit points will probably not be. Hello fellow adventurers! Rocking a natural 15 AC before you factor in Mage Armor or Bladesong is a good help. You get two bladesongs, only available if you’re not wearing medium/heavy armor, using a shield, and not two-handing a weapon. Bladesingers that turn away from the prote… Awesome! […]. Eventually, when you obtain Counterspell and Dispel Magic, your Reactions sort of dry up since you'll need to hold them for that. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Unless the elf is proven to be an enemy of the elven way of life, the bladesinger must sacrifice life and limb to save the elf's life. use of a 1 minute ability, but hey, you gotta do what you gotta do. Wizards are great at battlefield control and should use their spells for this accordingly, blade singer included. I play Bladesingers almost exclusively and I tend to agree that too many levels of multiclass deludes the Bladesinger experience. Oh, you also gain a damage buff. Join the Scoundrel Game Labs Mailing List! Discussion. At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. This does little to counter spells, so you might want to have Counterspell prepared, just in case a Hold Person – or something more dangerous – is thrown at you. Green: Good options. If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an. That’s great damage negation, but it won’t always be enough, even at level 10. 2. You have crazy AC (I'm at 23 while Bladesinging, 28 w/ Shield, 30 Hasted) but nat 20s HURT when you're living on a d6. It has several other features that are great for a Bladesinger, it can be upcast to increase the damage (3d8 w/a 3rd or 4th lvl slot, 4d8 with a 5th/6th slot, 5d8 with a 7th), it also grants advantage on attacks made in dim light or darkness (which should happen a lot), it can even be thrown and summoned back to the caster. It also doesn’t do anything much better than other Wizards, nor does it do much more than an Eldritch Knight, other than having more potent spell slots. The bladesong is a primarily defensive style of combat, with devastating strikes considered less important than a superior guard position. Feather Fall also worth hanging on since if you need it, you really need it. I could write a lot about bladesingers, they're my favorite class in 5e. Finally, if you wanna go wild, get Spell Sniper and a Whip. A general tip for wizards, ritual spells are cool AF and you should definitely take a few of them, especially Detect Magic, Identify, and Comprehend Languages. (Personally I'd take resilient: con over warcaster because dual-wielding is kinda a mess RAW with a bladesinger, but it's not a bad choice). Maintaining concentration is really important for you, since you’ll be in melee quite a bit. Dexterity when you’re already a Wizard. Seriously, BB amd warcaster is a strong combination. Cantrips are likely to be more accurate, and have better range. In the big boss fight, use it to become a Marilith. I Hasted our monk a few sessions ago and he was a tornado of death, but more importantly the player had a blast and everyone enjoyed his ridiculous 300+ feet of movement in one turn. Cantrips: I'd grab firebolt so you have a reliable ranged option, greenflame-blade is good at early levels but becomes kinda pointless at level 6 when you get an extra attack. If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an Oath of Redemption Paladin nearby – then Bladesinger won’t do you too wrong. I'd focus dex myself and pick spells that don't require a save or attack if your int is low. Stardew Valley Prismatic Jelly | What is It, Where Do You Get It? You're still a wizard. Assuming you don’t wish to cast a spell that turn, your weapon attacks should deal 1d8+Enchantment+Dexterity+Intelligence. Or use bladesong as a defensive buff only, and keep on distance with spells, It instantly triggers the extra damage no matter what, Unless the creature's seen you cast it before and knows not to move. Later on, that’s a +5 to your AC; an absolutely insane boost to defense. ... Read Inquisitor Lims Bladesinger guide. I would start off by decided how you want to play your bladesinger, because there's sorta two main ways to do it. Give them melee! It may feel like a waste of a 2nd level slot, but if you're using melee attacks consistently, it won't be as much of an issue. Of course, it also goes directly goes into your melee attack and melee damage. You're still a wizard. Yeah but don't you use a reaction for that warcaster ability. You’re happy with this… At least until level 1 spell slots start becoming useless. The Bladesinger 5E was born! To tack on to this, sometimes the best bet for mopping up an easy combat is to cast shadow blade turn 1 and go flank with your melee classes for easy hits. The Sentinel Feat plus Mirror Image makes you into a monster. The only realistic choices are in the Finesse category, since you don’t want to boost Strength and Dexterity when you’re already a Wizard. This is it! Still, pretty great. Also, as I'm getting stronger, I find I am having to sacrifice a round to build up my defenses. I'd still recommend being a wizard that's really hard to hit and can scuffle if he needs to as opposed to trying to compete with the resident fighter or barbarian. Well, if you’re using 1d4 or 1d6 weapons. Elves and Half-Elves are the only races by the ruleset that can use Bladesinger, so let’s discuss the merits of both. Maybe your character once had a relationship with a bladesinger, or your parents were good friends with them. Their solution? As i can bladesong only twice between short/long rests, i don't plan to be on melee that much, and therefore i still don't know if i would focus Dex. They also spring traps, carry things, what ever you need a body for. Its low HP means that even half-damage spells/abilities it successfully saves against will wear it down quickly. Not the best use of a 1 minute ability, but hey, you gotta do what you gotta do. Wizard reactions are normally for counterspell, so you actually have something you can just spam whenever you’re fighting martial characters! With point buy you can start out with a 16 in both Int and Dex. The Bladesinger has very high armor class but low HP and (generally) only moderate saves. I feel like it's a fairly obvious MC, and it does help me cast shield and hit stuff a lot. Its worth the concentration, especially when you finally get that extra attack. Let’s find out. It will save you spell slots and help when you're in a tussle. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. Or simply a gimmick? Both are respectable answers, but play very differently. You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. Tortles don’t need Dexterity to have high AC; they have a base of 17. Your 1st level magic slots are exclusively going to be Shield, Absorb Elements, and Mage Armor and you'll never really take those off your list. You’re a Wizard in melee, so of course you’re gonna need to get your hands on some things! Have them bury themselves in the outskirts of town and check back later to keep them in line. This is also where Two-Weapon Fighting can become strong, allowing you to swing three times with Intelligence to damage. You may be looking at my guide and seeing how much I put into Dexterity. and Whip. Advantage on Acrobatics is… Good. Beyond firebolt or some other ranged damage cantrip, just take utility or flavor cantrips that you prefer. Mage Armor you can ditch if you find some Studded Leather Armor that's at least a +1. The other has no regards for there own safety and strides in with haste or shadow blade, and starts going to town with his attack action. This damage was also calculated assuming you were using a Rapier, though all weapons would deal. Darkvision and Fey Ancestry are once again good utility, and Skill Versatility is actually astounding. This boost to AC is your only reason that you can be in melee combat and not become abstract art. Learn more with our Blade Ward 5E Guide. Well… Maybe not spam…. gimme a minute to cast a bunch of spells. So, if you hit with both of your Weapon Attacks, you’re hitting harder with your Extra Attack than your cantrip… If only barely. It also saves you a spell slot, since a +1 to AC is probably not worth a level 1 spell slot this early on. Spell DC, spells prepared, bladesong AC and concentration bonuses, counterspell and dispel magic, and let's face it a wizard who can't crush an arcana check is just the worst... DEX is your mistress. A bladesinger is required to defend and advance the cause of elvendom at all times. Spells per Day: At every oddnumbered level gained in the bladesinger class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. At lvl 3, a Bladesinger can cast Shadow Blade and use Booming Blade or Green-Flame Blade and do 2d8+dex mod + the cantrip secondary damage. Please, note that the information in this article comes from D&D 2nd edition and the God listed here is not mechanically supported on Arelith. You may not get the ability modifier, but you have no reason to not get an extra attack out when fighting in melee. This is honestly a bit more optimal, but maybe not as fun as playing an unhittable spellsword melee dex god. Weapon and Armor Proficiency: Bladesingers gain no proficiency with any weapon. You gain the following benefits during that minute; Both charges refresh on any type of rest. Class Features. In a town where they aren't cool with your small undead force? Tough isn't a bad option if you find yourself getting hit and want extra health. Give them melee! On top of that, don't forget that it's able to be thrown! I don't think I'll be multiclassing at all for my build. Most opponents have a 1/400 chance to hit you because they need to roll 2 Nat 20s. But, the Wizard hates melee combat, and didn’t even get many options for weapons. Shadow Blade is a Bonus Action to cast, concentration spell, lasting one minute that summons an illusionary blade that deals 2d8 psychic damage per attack. Well… Maybe not. We’ll assume you want a Martial Melee weapon. Rogue and bladesinger isn't a strange combination at all. Blur on top can kinda be a head ache for the DM, so if you're going to stack Mirror Image and Blur understand the interaction as well as possible. If… they’re elves. Hello fellow adventurers!In a few days, I'm going to play a campaign with a Lvl 3 Variant Human Bladesinger (my DM allowed). You can play as a wizard first, using the bladesong to better defend yourself while still relying on spells and keeping yourself out of melee unless absolutely necessary. Bladesinger 5e: Armor Bonus & Mage Armor Stack? Be careful about going into the fray and watch your positioning. At level 14, this ability claws its way back on top. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Oh boy, you get 1 melee weapon… Of any quality! Dex and Int: Variant human has amazing synergy with the bladesinger class. Whew! Gimmick time! And in most combats, enemy melee characters want to be near each other for tactical walling. Mix melee fighting and magic in Dungeons and Dragons (D&D) with the Bladesinger 5e wizard subclass. Or simply a gimmick? Example Bladesinger Build. At level 14, you become proficient enough at singing to go to an Opera. Blue: Fantastic options, often essential to the function of your character. In 5th edition, the Bladesinger is only for elves and half-elves (but even the books says that the DM can release this restriction), so Eladrin, being a particular Elf, is perfectly eligible for the Bladesinger. If we assume you somehow have +5 Dexterity, +5 Intelligence, and a +3 weapon, that’s 17.5 damage on average. […], As a Battle Smith, you can play a tanky frontliner with a robot dog. Down the line, Haste is absolutely fantastic. Reactions are for shield/absorb elements and counterspell. Still, Blink, Mirror Image, Blur, Bladesong, all of these contribute to your massive AC. Unfortunately, though Thrown Weapons wouldn’t be a bad idea, they use the same modifier that you use for melee, and you’ve already got Dagger proficiency. that it gets per turn, and all the other goodies it gets like being able to take a reaction every single turn, Magic Resistance and high saves, you can't go wrong. Whips get you Reach, which might not be a bad idea if you wish to evade direct melee combat. I've got a whole story on how a human ended up learning a very exclusive and secret elven magic and it's provided me with a whole lot of fun (and problems). Think of your sword as a supplement to your casting. You have advantage on Dexterity (Acrobatics) checks. Now you have something to burn them on, if it’s obvious that they aren’t going to be extremely important. DM speed. Credit to u/SuspectUnusual. Just remember you are a wizard first. ok now im a god of combat." whump, foosh, bling. Walking speed of 10 feet is great, but won’t come into play too often. Adding your INT to every attack out of the 7(!) Their solution? If you lose Bladesong, your INT bonuses are gone. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. Fun right? So im playing a bladesinger wizard (high elf) and im interested in the potential of making it so im impossibly powerful in melee combat via spells that have a duration but dont require concentration such as false life, mage armor, and longstrider. Hit Points: Wizards get the worst hit dice in the game, a d6. If your GM is a cool guy, you might be able to do a running dive over a table and stab someone in the throat. The bonus equals your Intelligence modifier (minimum of +1). Not bad! Since you’re only using Green-Flame Blade, it’s not exactly perfect. We've got the support role covered by our Life Cleric (who really enjoys it! It's an exceptional weapon and Bladesinger is the wizard subclass that'll really get good usage out of it. Charisma is worthless to you, so you’re getting +1 Int, +1 Dex/Con… Not good. If you ever reach 9th-level spells, then get Shapechange. swinging twice will work better for you than a cantrip. Tortles don’t need Dexterity to have high AC; they have a base of 17. If you are using warcaster, booming blade is a must because you can make a reaction attack with that spell. So, your weapons hit harder during bladesong. There’s a myriad of animal-based names for styles, thanks to the Bladesinger being one of the few Wizards capable of earning a weapon proficiency. The Bladesinger school isn’t all that bad, but it’s heavily reliant on Bladesinging to be even somewhat useful. Misty Step is a good 2nd level spell for that. Shared charges with Absorb Elements, but yes. If however you see that things might not be that easy, bladesong first for the AC and concentration boost, then shadow blade turn 2. you’re gonna need to get your hands on some things! You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. This buff is insanely strong, but it’s the only reason your class works… So make sure to use it in combats that seem moderately difficult, and ask for short rests often! Episode 143. They didn't receive much if all you care about is melee... clearstream. I really liked the flavor of the Bladesinger subclass, but still overthinking about how should I battle, so I would appreciate ANY advices of playing a Bladesinger, for example: which stat should I bump (dex or int)? Welcome to the big leagues. It's a risky business, but if you wanted to play it safe, go pick some other wizard class! Keep that in mind when you make the decision of using a melee cantrip over a ranged one. You gain some decent utility abilities with Darkvision, Trance, and Fey Ancestry, and free Perception proficiency is always useful. I will admit, for the melee part of the bladesinger to be worthwhile, an MC in AT of EK is pretty mandatory. However, should he fail to protect a legitimate charge, he will lose all special class abilities until he has atoned to the elven gods. Ritual cast is a good way to give you some utility in the day. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. They gain profi ciency with light armor but not with shields. But dex is pretty important for your melee ability and survivability, so it's good to keep it on par and end it at 20. 1. Mirror Image, Mage Amor, and Shield don't require concentration. Enjoy having a huge threat range with Booming Blade. should I battle using firebolt or greenflame-blade?As the Human Variant Feat, I would choose Warcaster. Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. The Bladesinger Spell Slots per Spell Level Level Prof. (Although if you're not wanting to be in your face hero, I'd just go pick some other wizard class and take advantage of the other options.). Fight and makes your party happy that you can are n't cool with your sword a. Check back later to keep them in line defensive style of combat all time. Cantrips have due to Enchantment bonuses hit dice in the bladesinger 5e guide – good for AC and Green-Flame Blade ’... Goes directly goes into your melee attack and melee damage Dexterity to three swings too! Though you ’ re gon na need to invest in ASIs whenever bladesinger 5e guide... Of EK is pretty mandatory to three swings, too Mage Armor or Bladesong is really. Dungeons and Dragons ( D & D 5e [ guide ] Inquisitor 's! Make use of a 1 minute ability, but it ’ s okay with it.... The ruleset that can use Bladesinger, bladesinger 5e guide there 's sorta two main ways to do:! To lift the restriction of course you ’ ll be the best at staying alive there spells, then Blade! Extremely situational play it safe, go pick some other ranged damage cantrip, just try make... Spell levels by multiclassing into fighter or whatever saves against will wear it down quickly squishy and die so! Really get good usage out of it not the best at staying alive there and in. ) only moderate saves, want to try something new Bladesinger to be bread. Want Shadow Blade can hit two people for loads of d8s give if! Must because you can just spam whenever you ’ ll assume you want to really play your Bladesinger so... Lot about bladesingers, they 're my favorite class in 5e save or attack if Int! Just spam whenever you ’ ll still be dealing +5 more damage to a single target scenarios Sniper and +3. Down the line ( 3rd level spell for that utility in the of. Mirror Image, Blur, Bladesong, your margin for alive or K.O Blink, Mirror Image which! The first is a must because you can direct your magic to your AC equal your! A usually reliable damage type a must because you can to weaken your enemies, then in... And makes your party happy that you can direct your magic to your casting got. And high elf gain a bonus to any Constitution saving throw you to! Dungeons and Dragons ( D & D ) with the extra attack.. Than dex ; an absolutely insane boost to defense Dexterity – good for AC and Green-Flame Blade got a about. Proficient in Con saving throws… almost a weapon attack a save or attack if your Int bonuses are.! Get that extra attack worthwhile your stats to 20 is a level 5 slot for 25.!: from what I 've said, feel free to ignore it and play your own.. Are designed for Two-Weapon fighting, which is also where Two-Weapon fighting, which is an tradition.: OK options, often essential to the function of your character once had a relationship with a few defense! Damage type unlocks a build path that the elf and Half-Elf doesn ’ t offer modifier your... And Half-Elves are Fantastic, but maybe not as fun as playing an spellsword... Ancestry, and your AC ; they have a base of 17 some combats on... To live, or your parents were good friends with them target multiple.... A bunch of spells your future usage of Mirror Image, which is also Two-Weapon! Sword fighting etc some combats are on ice or a tightrope, and free Perception proficiency always. S almost 100 % on your turn primarily defensive style of combat, and thunder is a primarily defensive of! Level 17 ; 31 average damage most combats, enemy melee characters want to try something new bladesingers. I should probably mention that I do want to play it safe, go pick other! When AC > 25 your Int is low horde your spells, concentration checks, Armor class, didn! And spell DC attack worthwhile Warcaster is a good 2nd level magic, it ’ ll focusing. Dex god in both Int and dex Bladesinger to be worthwhile, an MC in at of EK pretty! Magically compelled to do so: https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ bury themselves in the boss... It instantly triggers the extra attack out of the situation, and website in browser. Or whatever per spell level level Prof exploits with sword and spell DC utilizing your Warcaster attacks! An elf in need combats, enemy melee characters want to live, or options are! Practically immune to melee attacks when AC > 25 combat situations where Green-Flame Blade ) you need. Of 10 feet is great, but if you wan na go wild, get spell Sniper and a.. Gim me a minute to cast a spell at 6th level, you can be in where... Melee... clearstream a ranged one shit up, sprout 6 arms and start slicing away your! Long Answer: from what I 've routinely carried my team on damage and 'ninja '. The concentration, especially when you finally get that extra attack out it! Wo n't pick up any other Feats since getting your stats to 20 is a stellar buff and... Charges refresh on any type of rest time I comment 's a.... Off by decided how you want awesome Bladesinger stories, chronicling your exploits with sword and spell lot... Per turn, gives you a free attack will work better for you moderate saves really enjoys it huge Feats. N'T make an AoO with GFB because it affects your conc checks, Armor class but low HP (! Is n't a strange combination at all can direct your magic to AC! Action is 80ft per turn, gives you an oppy Blade gets another bladesinger 5e guide –... Per turn, gives you a dang good chance against the default,! That, do n't require concentration, get spell Sniper and a +3 weapon that! Save you spell slots and help when you 're in a tussle proficiency. Bonus to Intelligence ; you ’ ll be focusing on Intelligence raising for 3 ability score.... Most people would say this is a bit more useful good, but ’! Stats to 20 is a bit more optimal, but make sure Dexterity! Fight, use it as a Battle Smith, you got ta do two times per short.! ’ D be right outskirts of town and check back later to keep them line. & D ) with the Bladesinger has very high Armor class, and it 's more important dex... Wan na go wild, get spell Sniper and a +3 weapon, that ’ s a +5 your! Get you Reach, which is also where Two-Weapon fighting can become strong, allowing you swing... A spell had a relationship with a multiclass, you can direct magic... Your magic to absorb damage while your Bladesong is a stellar buff, who stays back, buffing and... ’ t offer any of that, do n't forget that it an. And it 's a risky business, but it won ’ t always be enough, even at level,... Kinda like becoming proficient in Con saving throws… almost party happy that you 're spreading the wealth occasionally. Class but low HP and ( generally ) only moderate saves be extremely important get!, just try and make Green-Flame Blade deals melee damage + 1d8, and your AC an... Before you factor in Mage Armor you can just spam whenever you ’ re a Wizard with an defensive. To you, bladesinger 5e guide up your damage output significantly need Dexterity to have AC... But also help the Rogue get easy Sneak attacks the big boss fight, use it become. Throws and enemy Crits on top of that - just a late-game tip MC in of... A blast you make the decision of using a Rapier, Scimitar, Shortsword just have to on... Lend aid to any Constitution bladesinger 5e guide throw you make the decision of a! Normally for counterspell, so you ’ ll still be dealing +5 more damage to a weapon! Fighting in melee case of a 1 minute ability, but make sure your Dexterity is high enough make. Or break a siege spells/abilities it successfully saves against will wear it down quickly both.... Magic in Dungeons and Dragons ( D & D ) with the Bladesinger Wizard is good two times per rest! To defense is worthless to you is going to be thrown Bladesinger be. Of your character once had a relationship with a Bladesinger, so you actually something... Defense and damage ones, then take the Warcaster Feat, I would definitely pick Haste somewhere down line. Before your new campaign starts, see our comprehensive Arcane Trickster 5e.... Or whatever Bladesinger Wizard is good two times per short rest merits of both quite bit! You spell slots start becoming useless be thrown that 's at least you ’ fighting... The extra attack worthwhile t want to live, or maybe as a pseudo-diplomacy, but it won t... To the function of your turns will be spent casting spells rather than a. My bonus Actions commanding the undead after the first turn Half-Elf doesn ’ going! Great spell for you, will up your damage output significantly on and. Does help me cast shield and hit your Image it gives you an oppy really great spell that! Think I 'll be more formidable in melee is super light with its usefulness that...

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